![]() ![]() Moreover, he revealed who were the people working on Invictus. Whether that’s Red, whether that’s Hexe, whether that’s Invictus – well, that is a multiplayer game -“ĭuring the presentation, he also said, “Codename Invictus is being designed to be a standalone game on the Infinity hub, alongside Codename Red and Codename Hexe,” Coté announced.” This clears any doubts and clarifies that Assassin’s Creed Invictus will be a standalone game that will be part of Infinity. ![]() “Yes, in the future, people can expect to see a female protagonist lead an Assassin’s Creed game. Speaking to Eurogamer, when asked about future Assassin’s Creed titles led by female Assassins, he briefly mentioned Invictus. Readers may remember that the last time Assassin’s Creed had PvP multiplayer was in Black Flag, but now, we may get a completely new one soon. We are looking into bringing back a stand-alone multiplayer experience into the Assassin's Creed universe, all connected to the Infinity Hub. Coté talked about ‘Invictus’ the multiplayer game in various interviews, and the Assassin’s Creed Twitter also tweeted this: Now, there may be a multiplayer game too. Its contents may include the meta (the modern-day story) sprawling RPGs like Codename Red modeled after the newer direction the series took on with Origins, and smaller, unique experiences such as Codename Hexe. It will now house many different kinds of Assassin’s Creed experiences, and will continuously evolve as we move on. Ubisoft made quite a few announcements, and ever since, through various interviews, Assassin’s Creed Infinity Project Lead Marc-Alexis Côté has been clarifying details.Īssassin’s Creed Infinity is without a doubt very ambitious. There's a chance, of course, all of this will feed into a new Horizon game/ experience (perhaps Ghost of Tsushima Legends-style?), and may not necessarily be a new IP.Īs for Horizon Forbidden West, the game was recently pushed back to February 18, 2022.Assassin’s Creed Infinity has finally been properly revealed, to some extent, but you wouldn’t be called a being of lower intelligence than humans if you didn’t get any of it. Larouche is known for his work on multiplayer projects, so many assumed that's what he's going to be doing at Guerrilla. Simon Larouche, who's mostly known as the game director of Rainbow Six Siege, returned to Guerrilla after his stint at Ubisoft. It's also curious to see no outright job ads for multiplayer-specific work. Guerrilla doesn't specifically say whether its various job ads are for the same project, or what the game might even be - but the idea is interesting nonetheless. "Leveraging your background and experience in systems design, you will ideate, create and share innovative features to build, engage, and nurture player interactions and relationships," the listing reads.Īnother job opening, for a senior narrative systems designer, also wants a candidate with knowledge of designing narratives for online games (as well as single-player). This job ad for a senior social systems designer is looking for someone to build engaging social features, and create interesting ways for players to connect with one another. A number of job postings, spotted by Resetera, do not directly say what project the studio is hiring for, but strongly suggest it will have a big multiplayer focus. Manage cookie settingsīut this may be about to change, as Guerrilla is looking to fill some roles within the studio that will help it get back in the multiplayer game. To see this content please enable targeting cookies. The developer has since shifted focus to produce entirely single-player projects, beginning with Horizon. ![]() ![]() Before Horizon Zero Dawn, and the upcoming Forbidden West, Guerrilla Games was a studio known for working on multiplayer alongside single-player with the Killzone series. ![]()
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