![]() ![]() It takes time to develop a low point barb into a decent villa. The exception to this is when it is a tactical move such as to get a foothold in enemy territory, to get a church up in a new province or you have grown so fast that your area doesn't have any fat live targets. When you noble barbs you are depriving yourself and others of a farm and the resource generated. Barb nobling is seen as a sign of noobishness. ![]() The 1st villa you take out of province should be a church villa to allow your own and supporting troops to fight at full strength, no church and they are at 50%.ġ2. When you noble a villa that noble stays put and can't be used again till the villa is nobled off you, so you will need to mint more coins to replace him.ġ1. Loyalty grows back at 1 per hour on these worlds.ġ0. Sometimes your nobles get drunk and distracted and it takes 5. It is possible to get a villa with 3 nobles in quick succession (seconds apart) but usually it takes 4. Remember the 1st noble needs to be either with a fat nuke or to be hitting a cleared villa. A train is consecutive nobles and escorts. You can send 1 at a time and bounce back and forth or you can send a train. To noble a villa you need to send a noble with escort at a cleared villa. When attacking and nobling out of province you need to use your pally, have your statue up to 5 and use what ever officers are suitable if you have some.Ġ9. I can't give you the ideal as i haven't found it yet.Ġ8. As you get more villas, experiment with different nuke/defence ratio's to find out what works for you. These are highly efficient fighters and though they cost a lot they can do a lot of damage especially when out numbered. When you have Hall of Orders you can choose to build berserkers. Broadly speaking a nuke will consist of axe, LC, MA, rams and some cats to knock down a building or help knock down the walls. However in this world MA's are a lot more effective than in TW1 and so you are advised to build more of them than you would there, in TW1 i used to only have 320 of them. Everyone has different ideas on the perfect nuke. The loyalty will not be lowered quicker.Ġ7. There is no point in sending more than 1. If you are confident your nuke will clear then you can send a noble with the nuke. If it is 1st attack on a player owned villa full of troops you may want to clear it first with a nuke then send noble plus escort. Nobles need escorts! If it is a barb and no walls or troops are in it it doesn't need to be a large escort, 200 axe or 100 LC will do. Rams and cats need to have infantry escort when taking walls/buildings down.Ġ6. Rams are needed in a nuke to take walls down. If its a desperate situation try it, but don't be surprised if you find your self rimmed.Ġ4. Also if you use them for defense and they get killed, you can't farm to replace them. ![]() Never defend with offensive troops, that doesn't work either. The exception to this is when you need to change your troop build and either attack yourself or another player (be prepared if you do, you may well get attacked back).Ġ3. Never attack with defensive troops, it just don't work. NB a church is always defensive, there isn't the room to have a decent nuke in one.Ġ2. Always (apart from 1st villa and convert it as soon as you have more than 1) have either offensive or defensive villas. However there are some broad guidelines that apply.Ġ1. Yes what you are asking here is the secret of TW2! The thing with this game is that what works for one person doesn't always work for the next. ![]()
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